Oh man, Star Wars games... Star Wars games! I love em, maybe more tha the movies. Star Wars has such a rich setting and world to pull from making it great for serialized adventures, especially in video game form. When a Star Wars souls-like game was announced, I was excited, sure, but also a little cautious. For one, I've been a huge Souls fan since the beginning... well, not really. I missed out on Demon's Souls but I was right there when the first Dark Souls came out and have been there ever since. I love the series and while I'm not as attached to it as I ocne was (sorry Elden Ring), it's near and dear to my soul (heh). No othere souls-like game has really hooked me, however. Any souls-like that wasn't an official Dark Souls just kinda felt like the Safeway brand Dark Souls, you know? So when a Star Wars version was announced I was like... well... I like Star Wars and hitting things with light sabers in frenetic, focused combat... so let's give it a shot! And it was great! Star Wars: Jedi Fallen Order was a blast to play. The souls-like elements really hold up and the mixture with Uncharted style exploration and level design was a perfect fit. The levels are open world while being just linear enough with a neat map thrown in to add a little Metroid to the mix. The developers really took some great inspiration from all over the gaming landscape, but it never felt hackneyed or too copy paste. So, natually, when they announced a second game in the series I was pretty stoked! Not only was the first game great, Cal Kestis is a fantastic and nuanced Star Wars character and I was excited to go on more adventures with him.
Uhhh it's Star Wars! And boy do I love it. When I was younger, for whatever reason Star Wars never attracted me. I was
always more of a scifi geek and the fantasy elements of the series always threw me offa bit. Plus, I felt like Star Wars
was a little too ubiquitous for me to really get into. It was just everywhere, at least when I was growing up in the 90s as the
remastered original trilogy was coming out and people were getting ready for Episode 1.
However long it took me, I eventually did come around. I started to appreciate fantasy more in my adult years and the
mesh of scifi and fantasy finally clicked for me. I realized it's actually super badass to be a space knight with a laser sword
going on pulpy, over the top adventures.
And how does this game capture the Star Wars setting? Wonderfully!! I'll admit, the first game had a bit more exciting
locales, but the places you go in the second entry are still super neat. Hanging around the town on Koboh is always fun
and the characters that you can attract to hang out there aren't totally unlikable. You've got your human looking folks and your...
not human looking folks (shoutout to Turgle).
And I really enjoyed bumming around Empire built structures. The interiors are really well designed and the lighting and textures
make walking down the immaculate hallways a very visceral experience. A lot of the structures you find are buried within
Koboh or even derelict and lying on it's surface and it's super fun stumbling upon an entrance to a massive, labyrinthian
structure.
Ever since I first played Star Wars: The Force Unleashed back in 2008, I have loved any game that lets me jump around
with a light saber using the force to throw guys around.
Every time I booted this game up I had a blast! Like I mentioned, I'm already a huge Souls fan so I was already
really into the combat and all that. But the way this game does it just feels reeeeeeally good. For the most part, it's
pretty tight, with parries landing with a satisfying pop and slow-down and light saber blows erupting with lights
and sparks. I did have some issues wit telegraphing where the attack animation made it super confusing to tell when
an attack was gonna land, especially with natural fauna type enemies. The saber stances were a real highlight of this
combat system too. I loved the varity offered, but I found that I mostly stuck to the standard, blaster and crossguard styles.
I love the graphics!! The colors in this game really pop out at you, especially on an OLED Switch and the tilt shift thing going
on makes it feel like you're playing with toys the whole time. The big boss enemies are pretty intimidating and they are rendered
really nicely. There's a scene in the beginning when a big huge gorilla guy looks through a window at you and then reaches in
to nab you and the whole sequence was done really well. There's also a part at the very end that I don't wanna spoil that had my eyes popping out of my head at it.
Just like the graphics, Kirby music is pretty much always catchy and snappy to match the colors. While it's always fun,
I find that there are only every one or two standout tunes in any given Kirby game.
This game is fun!! Fun enough for me to finish at least! I don't do that very often so it must say something. I will say I had the most fun towards the end of the game, during the last world and lead up to the final bosses. The challenge really ramped up during those sections and the final boss fights kept me on my toes. I also had the most fun I think doing the Star Road challenges. They really forced me to think outside of my usual power ups and I like that they're just neat little platforming levels you can blow through quickly and practice your best times.
All in all, Kirby and the Forgotten Lands is a great game for Kirby fans, platform fans and fans of super cute little things
running around being cute. Despite some boring segments and power-ups that sometimes fell flat, overall this is a fun Kirby outing
with a lot of depth and room to experiment and cut your battle chops.