Oh man, Star Wars games... Star Wars games! I love em, maybe more tha the movies. Star Wars has such a rich
setting and world to pull from making it great for serialized adventures, especially in video game form. When
a Star Wars souls-like game was announced, I was excited, sure, but also a little cautious. For one, I've been
a huge Souls fan since the beginning... well, not really. I missed out on Demon's Souls but I was right there
when the first Dark Souls came out and have been there ever since. I love the series and while I'm not as attached
to it as I ocne was (sorry Elden Ring), it's near and dear to my soul (heh). No other souls-like game has really
hooked me, however. Any souls-like that wasn't an official Dark Souls just kinda felt like the Safeway brand
Dark Souls, you know? So when a Star Wars version was announced I was like... well... I like Star Wars and hitting
things with light sabers in frenetic, focused combat... so let's give it a shot!
And it was great! Star Wars: Jedi Fallen Order was a blast to play. The souls-like elements really hold up and
the mixture with Uncharted style exploration and level design was a perfect fit. The levels are open world while
being just linear enough with a neat map thrown in to add a little Metroid to the mix. The developers really took
some great inspiration from all over the gaming landscape, but it never felt hackneyed or too copy paste. So, natually,
when they announced a second game in the series I was pretty stoked! Not only was the first game great, Cal Kestis is
a fantastic and nuanced Star Wars character and I was excited to go on more adventures with him.
Uhhh it's Star Wars! And boy do I love it. When I was younger, for whatever reason Star Wars never attracted me. I was
always more of a scifi geek and the fantasy elements of the series always threw me off a bit. Plus, I felt like Star Wars
was a little too ubiquitous for me to really get into. It was just everywhere, at least when I was growing up in the 90s as the
remastered original trilogy was coming out and people were getting ready for Episode 1.
However long it took me, I eventually did come around. I started to appreciate fantasy more in my adult years and the
mesh of scifi and fantasy finally clicked for me. I realized it's actually super badass to be a space knight with a laser sword
going on pulpy, over the top adventures.
Ever since I first played Star Wars: The Force Unleashed back in 2008, I have loved any game that lets me jump around
with a light saber using the force to throw guys around.
Every time I booted this game up I had a blast! Like I mentioned, I'm already a huge Souls fan so I was already
really into the combat and all that. But the way this game does it just feels reeeeeeally good. For the most part, it's
pretty tight, with parries landing with a satisfying pop and slow-down and light saber blows erupting with lights
and sparks. I did have some issues with telegraphing where the attack animation made it super confusing to tell when
an attack was gonna land, especially with natural fauna type enemies. The saber stances were a real highlight of this
combat system too. I loved the varity offered, but I found that I mostly stuck to the standard, blaster and crossguard styles.
The graphics in this game are... good... They're great, even! I appreciate a modern, AAA game that's not afraid to really dip into the full spectrum of the color palette. The blue of the Mantis contrasts nicely as you fly into Koboh against the yellow of its rocks and sandstone pillars. The colors of any respective light saber leap off of the blade and bathe the surroundings in its light. The mega structures you can come across are beautifully rendered and feel hulking and the game really captures the spotless interiors of Empire ships and bases.
The characters and enemies all generally look great and animations and facial expressions were never cringey to watch. However... while playing on PS5 (not sure if it's different on other consoles) the seams start to tear really easily in areas with a lot of graphical demand. Tons of pop in as items and landscapes are rendered a split second after the camera moves to reveal them which was more than a little jarring at times, and sometimes really distracting. Anything with physics like hair or costume ornaments were also subject to random outbursts of gravitational disturbance. I gave Cal the long-haired, Luke Skywalker cut and his do kept throwing a physics fit every time a new scene was rendered.
Since it's a Star Wars game, we obviously get the quintessential John Williams style Star Wars soundtrack which is nice. The action
sequences are bolstered by the bombastic themes we all know and love, and the down moments were punctuated with bits of score that help
set the scene and welcome a calm, exploration friendly enviroment.
Yeah, this game gets a 10 out of 10 on the fun factor for me. Yes, there were some janky moments where I was defiitely not having fun, but they never stuck around too long and never brought down the overall experience either. Seriously, every time I booted up this game I felt my nerves start to tingle. It's just so much fun bumming around the world and combat is so engaging and involved and through different abilities and stances and customization options you can really build your own Cal Kestis that has his own unique fighting style. I also love that the game respects the player's time and agency. Where other games might let certain animations or sequences draw out for effect or to show off, Jedi Survivor just sort of let's things get a little janky or slightly out of place for the sake of letting the player just move and go and dive in head first. I never felt like the game tried to hold me back from something it didn't want me to do and instead looked me in the face and said, "go ahead, see what happens".
So yeah, great game! It's up in the air whether I like Jedi Survivor or Jedi Fallen Order more. I think I like the first game for its setting a bit better, as the story
is more fleshed out and concrete, but the second game adds so much more meat on the bone and irons out a lot of the kinks that it's a lot more fun to play. The stances
really change the way the core combat works and being able to upgrade and customize each one really adds a lot to a already deep and fleshed out combat system and exploring
the different areas Uncharted style never got boring either. Fantastic game in a fantastic series and I hope we see more of Cal Kestis soon!